Remember when I announced teasers of an animation called Ex Box a few months back? Remember when I made a bit of sneak peeks about it? Yeah, well, I have to admit something you’re probably not gonna like... but... Ex Box is cancelled and scrapped. Here’s why.
Ok, let’s start from the beginning. This year on April 28, an idea struck me. I thought “I have an idea for an animation! How about Ex Box!” But that was before I came up with the plot. Then another idea struck me. I knew what to do at that point. I thought “The plot will be this: A girl breaks up with her boyfriend because he was too addicted to his new Xbox.” And then the next day, production for Ex Box began.
First, I had to put in pictures of John and Kim’s memories when they were together for the intro. It took roughly a week to finish the pictures for the intro. Then I got to animating.
I also came up with the idea of 3 sequels coming each year, Ex Box 360 in 2020, Ex Box One in 2021, and Ex Box Two in 2022 (Xbox Two will be a thing in 2022.). So I was working on the animation, but in the middle of animating something happened, and the animation project was corrupted as stated here. But luckily, that didn’t mean I had to start again from scratch, but a lot of the work was gone and I had to accept it later on, and production was put on hold.
Several days later, Ex Box was in the works again! But this time, with a little less interest in it due to the corrupted project incident that deleted all my work from it. I tried to make the work look like the deleted work, and it mostly did! Then I added more of it. Then I realized I had to make the actual animation at least twice as long as the intro, and the intro was around 3 and a half minutes long because I had to use the full Tomodachi Life song of a child book to fit with the intro. That was excessive pressure for me because I had very little storage, and I deadlined the project to December 31, 2019. And I only got 5 minutes and a half done! I was only halfway at this point.
I felt I had so much work and so little time on the project that I was sweating and felt pressured like hell! I thought I wasn’t gonna get the project done by the deadline. At this point, I was about ready to give up. All the recent work took months to complete, and I was driven crazy! I added a few jokes to the animation, and other stuff like that. Then the animation had gotten worse and worse, the humor had gotten less and less funny, hell, the project itself had gotten more and more rushed because I was slowly losing interest and motivation in it, and overall I was slowly losing my mind because of all the hell I’ve put myself into! I’ve put MYSELF into this situation because of that damn idea that went into my mind that I didn’t expect to take till August to go halfway on!
And after all the pressure I’ve been put through, after all the work I’ve animated, after all the months I’ve spent work on Ex Box, I felt I was ready to put production into an end. And I did.
In conclusion, that’s the essay of why I cancelled/scrapped what could’ve been the pinnacle of me, Ex Box. I also almost forgot to mention that the project was delayed multiple times! In summary, the reason why I quit production of Ex Box is because I just lost interest and motivation in it, the intro was also too long, and my art and animation style has changed, and therefore, you are free to steal my idea.
On the other hand, that doesn’t mean I won’t be uploading more animations as good as Ex Box could’ve been. An animation called PS5 is in the works like with other animations, and maybe even more Annoying Adventurers after a while! Thanks for reading, guys! This is Steve, and I’ll see you guys later!
stevetherapper
I was wrong, it was actually Xbox Series lmao